Creating a Video Game on a whiteboard

Game Prototype

Originally uploaded by

shiitake

Every year or so my friend Jon and I talk about making a video game. We decided to actually take some action starting this month. I think we're probably going to use something ridiculously simple to make the game. And I think our friend Todd might help also.

I firmly believe it could be very easy for us to get caught up in the technical aspects and completely miss the game aspects.

This happens with musicians I know all the time. You can get caught up in buying new guitar gear and trying to get a certain tone or delay. But of course the song is pretty horrible so nobody wants to hear your perfect tone on your awesome gear.

Our game might be something like Trine (PC) vs Adventures of Lolo (NES); several characters with unique abilities have to work together to solve puzzles.

Here's a map I drew in my cubicle of how the game could work.

Each stage represents a different character with a unique power/skill and each lettered box (A-C) represents a room containing a puzzle they have to solve to move into the next room. This helps the player understand that character's power. The square in the middle represents the three characters finally teaming up to tackle bosses.

It's just an idea.

Nothing revolutionary or unique about it.

But it's one step closer to actually making something.

Scott Pilgrim Vs. The World, a Winner.

I love movies but have a hard time actually watching them. It's mainly an issue of time I think. Nevertheless, we finally sat down and watched Scott Pilgrim Vs. The World last week.

I must be in the target demographic because I pretty much tracked with the movie note-for-note: video games, comic books, band angst (!), being a crappy boyfriend even though you want to be a nice guy (!!), gin & tonics. I was so-so on Michael Cera and not at all sold on Mary Elizabeth Winstead's character (f'ed up hair and skin weirded me out). But 30 minutes into the movie I was convinced and I ended up really enjoying how the writer and director handled their relationship. The fight scenes were also great.

When the movie came out several reviews focused on how the characters weren't likable but in rom-coms most of that stuff scales, right? The tension in most Rom-Coms comes from a misunderstanding that could be resolved with one or both of the characters being honest or serious character flaws stunting the relationship. There is obviously overlap: my character flaw is my inability to be honest.

Perhaps the characters were hard for someone over 40 to "get" but I don't see how they're any more unlikable than a couple in and other rom-com. Pretty early on they were having meaningful conversations about the relationship. I liked the bedroom seen after Romona says they won't have sex and Scott basically replies, "This is nice... I think this is something I needed." The catoonish fight scenes seem just as plausible as the romantic hurdles in Bridget Jones's Diary, Pretty Woman or Sex and the City.

I might even look to buy this movie when it comes out.